Hello: We want to produce a horror game on Microsoft Hololens - minimum half hour long. We created a small prototype and found its quite a challenge to produce an exciting game because of its hardware limitations but I feel it will be fun when designed well by keeping those limitations in mind. We are looking for an expert…
I didnt notice the 8 thing in there until like 20 seconds of starring at it. also the propellers dont read well like Japhir said. The inital sketch was way better and easily readable. I think the entire site could use an overhaul because right now it looks really amateurish. the reel is tiny and flash based which is never…
Hi people, We are a small team actually of 3 programmers, one game designer and one sound composer who work on a open world RPG game. Looking for (two or more) 3D artist (for the model and maybe the texture), one or more level designer, and one (or more) texture artist (who work for exemple with substance painter), to join…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
Concept Artist (Entry Level Temp) Vigil Games is looking for an in-house temporary Concept Artist to support Darksiders 2. The concept artist’s core responsibility is to provide the team with illustrations and production quality artwork including weapons armor and prop design. This is a temporary position via a staffing…
Okie dokie guys, Monday morning - Start of the level ups. Unfortunately I was one of the dudes that got let go from Kingsisle last week. Still a bit shaken about the whole ordeal, but I set out goals for my downtime and I gotta bust my asssss and make many pretty things. So with that, I'll be continually updating this…
Hello! We are currently in search of 3d modellers, character creators and level designers for a particular undertaking called "Outer Veil". It's a cyberpunk multiplayer game inspired FPS with RPG elements that myself and a team of talented fellows are currently developing on UE4 in our free time. Style wise it's aiming for…
Apply at http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=58520 Job Description: Budcat Creations is looking for talented Environment Artists to round out our team. The ideal candidate has a passion for creating top quality games and has demonstrated the technical and leadership skills to get the…
There is a minimum thickness to a lot of wow assets. One thing to keep in mind is where this game is coming from. It WAS a RTS game with a camera that didn't get in close so buildings where chunky and over the top so they could be recognizable and hold up at a distance. That style carried over to WoW. Most noticeably…
Over the past couple of months, I've been brainstorming a control point map for Team Fortress 2. After a few (as in, a few dozen) false starts and failed attempts, I've finally settled on a concept. Cp_redstone has really pushed the bar for what custom maps can look and feel like, and I've decided: What the hell, I'm going…