Hello, first I would like to say thank you to all the people on here who were so helpful when I first came onto this site. It's nice to see such a great group! So, I'm looking for feedback on this Lab thing I created. This was done so I could learn about next gen/current gen techniques and is my second ever environment to…
So ive been trying to learn how to make a plastic texture like in the picture below but i cant figure it out. Any tutorials or tips would be great since im new to substance painter. Plastic i want Plastic ive come up with both are the same textures just from different angles
Agreeing with ZacD, I don't use 3D Coat so my knowledge for it is very basic. But I have never heard anyone create models with it. You can't compare 3D Coat with ZBrush, these are both different software with similar key-features. ZBrush is a sculpting software. 3D Coat in my eyes is more like a paint software. (I know it…
All joking aside, I have been considering doing something like this, as I think it might be better for the eyes. Why? Because a regular computer screen is about 50cm away from the eyes, while the resting focal point of human eyes is somewhere around 1 or 2 meters I think. Plus there's the difference between backlit screens…
Hey, not bad. I didn't recognise her at first (probably due to lack of hair and texture) but when you mentioned the name I can see the likeness, so that's good. There's something definitely very wrong about the ears. Mainly they're too small, and as DarthNater mentioned you seem to have really shoved them into the skull a…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
I am looking for some resource where I can understand what these map do and why we use it maps like height map , normal map , ambient occlusion , curvature map I am using. Substance designer for texturing there lots of maps which I can use but until and unless I know what each map do I can't utilize it will really…
Damn dude, thank you. Made my day. I was hesitant to do get involved in this thread because I didnt' want it to seem like I'm showing who my favourites are here at Polycount. The truth is I think there's a metric shit ton of talent here, but when it comes down to individuals I think are invaluable in their skillset and…