Awesome! Thank you so much! I really appreciate all the help you've given me! I think I will stick with the Home so I can get Corel for $50 off, plus like you said I can upgrade for $80 later.
QFT I have an 80gb SSD and it's always almost filled to capacity - I really need 40 more gigs. I'm probably going to upgrade to a 120, keep my 80 as work drive and get a TB drive when the price for disc drives go down.
I was a military policeman back in the late 80's and was in the metroplitan police cadets briefly. I worked in the studio next to 'peter blake' in hammersmith and he kind of grunted towards me when I passed him one day. I am also slightly mad:)
Ive done about 80% of the low poly, its for animation so can anyone give me advice, will it animate as it is now or should I make some changes? Ive also gotta add some extra polys here and there to bring out the forms of the highpoly underneath.
looks great! He does need longer hair, without it he looks more like an 80's commando style action hero. Also your character model has a realistic level of detail, while his gear looks kind of plastic. Great work.
Email checking shouldn't require any router rules unless your router defaults to "block all except 80". Since default settings are usually designed to work for people who have no clue that shouldn't be the case. I've had such a situation but that was when I was on a university network.
Toast Studio is looking for a Stylized Character artist for our VR game The role is remote for a fixed period with an immediate start Information can be found here: https://80.lv/jobs/stylized-character-artist-contract-freelance-at-toast-vr/ Applications accepted via the ad page or Jobs@toast.com.au
This is a basketball level I finished recently. It's around 10k total polys in the scene. About 80 textures totalling 9.5 megs, not bigger than 256x256. There are 2 512x512 lightmaps in the scene. One on the ground and the other on the orange brick building. I used Mental Ray to create the lightmaps.
Entry for the Polycount 70s and 80s sci-fi skin competition. The first thing that came to mind is laser beams. Hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=689971947 All starts from my own wallpaper Then... UV Workshop preview Sketchfab model model
I've been looking at some substances created by some awesome artists, and I can't wrap my head around how they can possibly create that with SD. Does anyone know any good other open substances that I can learn from? https://80.lv/articles/foliage-generation-in-substance-designer/