Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Its only user interface. I can select everything in the viewport and slide it all around just fine and fast. Though the drop down menus, the buttons and mouse dragging with shift to make new objects is insanely laggy. I have no idea why. Its not my iMac specs for sure but I'll leave them below anyways. iMac (Retina 5K,…
The intArrayRemove command (and others) I believe was added in Maya 2013 and therefore doesn't work with earlier versions of Maya... That's strange you are having issues in 2013 but not 2012? I wrote it in 2013 so it works on my end. If anyone else is having the same issue please let me know what line the error is…
Ghostly Horizon – Stylized 3rd-person multiplayer competitive spellcaster on spherical Worlds. Progress: Development has been active since March 2017 with online alpha-testing on its way in less than 2 months. Beta estimated for Q4 2017 and early access in Q1 2018. Gameplay: A lot of focus is put into co-operation and…
Messing around with the kaossilator when I just got it. Beware, slow stuff! And I don't remember what I used for the extra synth sounds so there was only one take and just that one file left :D http://dl.dropbox.com/u/1135258/2010%2008%2014%20-%20progression%20-%20128kbs.mp3
I was having issues accessing the file originally. It took me a while, but I finally got it to open. I originally had four different versions of Visual Studio on my laptop (2005, 2008, 2010, and 2012). I uninstalled the 2005 and 2008 versions and was finally able to open the file. Thank you anyways! ^_^
:( Drugs finally caught up with him. http://www.popeater.com/2010/03/10/corey-haim-dies-38/?icid=main|aim|dl1|link3|http%3A%2F%2Fwww.popeater.com%2F2010%2F03%2F10%2Fcorey-haim-dies-38%2F edit: Misspelled his name in the thread title, too. Corey* Haim
Medal of Honor (2010) used Beast/Unreal 3 for singleplayer and Frostbite 1 without lighting middleware for Multiplayer. SP developed by EALA, MP developed by DICE. Medal of Honor : Warfighter (2012) used Frostbite 2 with Geomerics Enlighten (Just like BF3). MoH : WF developed by EALA aka Danger Close. BF3 by DICE.
Hmm, well if it's a program your looking to use i would personally suggest Autodesk 3ds max 2009, 2010 or what i use now 2011. its incredible once you get used to it in the first week. any other specifics you require? cause i can help you in any of those departments!
Ok I found the problem! After installing the Visual C++ 2015 redistributable x64 and x86 it works again. Now I wonder why the Suite 2.04 installer does not take care of this but instead refers to a message related to a newer version of Visual C++ 2010 redistributable being installed. This does not make any sense to me.