3D Max 2012 How do i make a specular map? i've already tried doing it on a object with its AO already applied but it resulted with a black map even when there is a skylight in the scene. the specular settings where essentially the same as AO map just rather than an ambient occlusion with metal ray in diffuse at 128 but…
Current Character project, Aiming for a game character around 12k triangles once i add all the gear on the side of the harness. Started with zspheres then imported the harness sections modeled in maya. Adding hair later tonight / tomorrow. Retopologizing soon and getting ready for the fine details and polypainting.…
This is kind of a "bang for your buck" question. It's clear that the Intuos is a better series, but is it worth the extra $120 USD you have to pony up for a decent sized model? With an Intuos you have higher pressure sensitivity and the pen rotation functionality. I'm curious as to how often these features come in handy…
Hello Belias started his own board !! his test video tutorials http://noobsnetwork.com/viewtopic.php?f=71&t=83 his upcoming video tutorials http://noobsnetwork.com/viewtopic.php?f=129&t=82 the board features http://noobsnetwork.com/viewtopic.php?f=71&t=20 Anubis & Magicians is going to be continued there ... :thumbup: .…
Only because you can avoid that step altogether by creasing/subdividing, and also since polish by features could melt details else where unintentionally (which then requires you to mask carefully etc.... see where I'm going? 😁) Not to mention you want to have a very established silhouette. No amount of polishing will give…
Hi guys this is my first piece of work on Polycount and really my first model with the intention of using high > low poly workflow. So it isn't exactly super low poly because it'd be used in FPS view and as a portfolio piece. Really it was just a test piece before I take on a bigger project such as a full character with…
Same in UE4, you need the first and last frames to be the same in order for a clean loop. Reason is, as opposed to stuff like maya, ue4 doesnt treat animation frames stepped. It smoothly interpolates even inbetween steps (you animate at 24fps, but the game plays at 60 or 120 fps so its really vital that the engine…
Adjusting the Field of View under the render tab will change how much perspective distortion you get. A field of view of 1 will look nearly orthographic, and a field of view of 120 will be super distorted near the edges of the camera. Is this what you are talking about when you say fish eye? I believe the default FOV in…
Should get some "paint on frost" for those windows, makes for amazing lighting withthout the need of those cfl's you're using. With enough coats you could probably block around 80% of the light. http://www.ehow.com/how_6239198_apply-acrylic-paint-window-glass.html A product similar to this one should work.…
At home on a different screen.. Your inaccuracy by category: Parallelogram 2.0 3.6 1.4 Midpoint 1.0 1.4 3.2 Bisect angle 1.3 2.8 1.6 Triangle center 1.1 1.0 3.4 Circle center 2.2 2.2 3.6 Right angle 0.7 1.9 0.3 Convergence 5.0 3.6 1.0 Average error: 2.11 (lower is better)