[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Yes that may be possible at some point in the future. We've had some user requests for saving/loading the images, so if we add that we'll likely add Python hooks for it too. Thanks for the feedback.
The tree seems a bit stout to me - given the thickness of the trunk, I'd expect a taller tree with a broader crown. Of course, despite Monty Python, I realize there are many different types of trees and shrubberies...
@vargatom Oh heck how can I forget Comet's PSD.. damn.. Hey I heard someone port it to python script, try to find on highend3d or google, but im not sure whether it's buggy or not.
Anyone know of a script python or mel that can snap UV's to nearest grid point. Doing a lot of lightmapping for UDK and I need to speed this up. Would be nice if it was in Maya but will take Max too if I have to.
That looks like a great tool, thanks for the link... alas, it appears to be in python and I just have Maya LT. Now that it's 2019... well, for a little bit... does anyone know of a tool like that in Blender? On a quick search it looks like the other app that has it is Softimage, lol.
Run this in the python tab in your script editor. import maya.cmds as cmdstransforms = cmds.ls(type='transform')deleteList = []for tran in transforms: if cmds.nodeType(tran) == 'transform': children = cmds.listRelatives(tran, c=True) if children == None: print '%s, has no childred' %(tran) deleteList.append(tran)…
@Swordslayer Thanks for the great scripts! This would be great with C++ / Python? I really hope this does not slowly fade away... :-( Especially the slower insetfixquadchamfer would be awesome to have in a faster version. @PolyHertz If you have some time, I am also still very interested!
Is it possible to send commands from Maya to the Stingray console port or to Maya's script editor port? python/mel to lua? Does installation of the DCC link give us any new commands mel functionality we can leverage if nothing else for querying on the Maya side?