Hi all, its been a few weeks since I lasted posted an update of this project, so I thought I would give a quick update on what I have been up to. So first I have been working on refining the models and creating the proper low poly versions. I'm almost done with this processes all that is left are a few props. I redid most…
Started to learn retopo. Got via twitch channel from pixologic streams correct workflow for retopo and when it is needed and why and what cases and what are optional software's to use to do that. (way faster then getting help from forum some times) and often people are more nicer to you. Forums in other hand some times…
@Shaz_Snow Thanks! I streamed that but its was two weeks ago and Twitch is removing vods after 14 days so its gone :( In short my workflow was following. I made low-poly models in max, exported those into ZBrush where I subdivided them and I used radical symmetry to sculpt those details. Last step was to use some flatten…
The game has a high skills curve, which includes knowing how to avoid getting feared taunted, etc. All the things that are being complained about, are the things which really filters out good players from the just casual player. Build your team understanding each other weakness and strengths, and fight adapting to what's…
i would say just one word: expectations. It's pure logic. They sold the game very well, they created a huge hype, but they didn't say anything about all its flaws in the horrible PC Port. Aside of that, the team involved has a good reputation but we couldn't imagine this would happen, seriously. This is like when we buy…
Right, finally got some serious games in. I think the game is pretty good. Surely it doesn't deserve all the flak it has gotten. However there are plenty of bugs that I don't even know how they let it slip by. Sure you squash all the bugs but some bugs should be fixed no matter. Like I have severe sound issues where sound…
Good stuff! Few notes First, Get some ground planes in your shots. Especially your run and jump cycle, it's kind of hard to see what's going on, or how their body is moving in relation to the ground. Ground planes are a must. But that shot especially, i think also has to do with your cameras. Your camera work is kind of…
haha thanks so much guys! and i don't mind at all! i gotta say that it was you guys that kept me posting all the time anyways and striving to get better. i know the 2d shenanigans will always play second fiddle to the polygons here but to be able to improve from "crap" to "not that bad" in such an awesome environment has…
Long time no new art from me. That changes today. Since January I've been working on an outdoors scene. I was inspired a lot by Skryim and The Witcher 2. Originally, I was wanting to get this done in a month and have a second project done by the start of March for GDC, but I picked up a freelance gig for two weeks that ate…
Hey Guys, Here is my latest project. Rendered in Unreal Engine 4.10, all assets were modeled in Maya and textured using the the Quixel Suite. Some additional materials were created with Substance Designer. This was one of my most complicated scenes due to the complexity of the lighting as well as amount of assets within…