Thanks for the tips! I added the brass support just to add some color to it and another interesting material, do you suggest removing it? I will edit the rubber and edit the normal maps. Any suggestions about the metal? i want it to be more interesting whithout too much wear. I would also want to know if the metal in the…
This is a fine practice, but be careful. Texel density mis-match is one of the first things players will notice 'wrong' with a game, so if the mis-match is apparent on the character then that increases the risk of that happening. I have a 75% 100% and 125% uv shell pile. I normalize all of my shells, then scale them…
Don't bother animating the firing pins. They spring back into the receiver after firing. The player would never see them. You could animate the shell extractor ( see blue on pic below. Ignore the arrows, they where already in the pic. ) As the barrel is tilted down the shell extractor springs up and ejects the spent…
I would like a script that scales my UV-shells to as close to 100% UV-coverage as possible. Because I usually don't bother with stacking before I have all shells unfolded first. But I hate when you've stacked them neatly just to discover that your shells are slightly too big or too small, and you'll have to rescale and do…