Hi there looking for someone able to fix our normal rig in Maya into an IK rig where the head translation will move the body. So if the head swivels to the right the body bends to meet it, I also want normal hand IK's as well. Weights may need to be redone or touched up to fix any underlining issues. If you're able to do…
So, i just finished selecting and cleaning a few animations from the CMU mocap collection: https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture I don't have a budget for this project, so i decided to use Mixamo's AutoRig feature to automate the rig for a character model i had. I'm trying to apply the CMU BVH data…
I'm interested in Maya LT although I have some concerns about it. That being said the £80K price tag for Maya alone for all our team members means I'm actively R&Ding at the moment. We have a couple of 3DSmax and Modo licences, but were dropping Modo completely at the end of the month. Primarily we need a Z-brush friendly…
I am currently working on a commission piece for a 3D character. This is my first time doing character work, and I've found enough resources on anatomy and whatnot, but I haven't found much on retopologizing a mesh for rigging. There are some resources that cover the basics, but I would like to know how to outline muscle…
Hi, I'm really new to rigging, and thought It was about time to give it a bash but I'm having so many issues with it at the moment. My main problem is little fiddly bits attached to my character like overall straps. What's the best way to approach these things? I've tried weighting it heavily to the arm and lightly, and no…
Hey all you TA/Ds and Riggers, what's the specs on current Gen engine's rigging capabilities? Things like UE3; Doom3; etc? Specifically: limit to # of Bones total? # of bones each vertex may be attached to? or phrased differently, blending weights allowed? I'm asking because from what I've been able to observe, games like…
Hi everbody ! I build this character, rigged it , created a walk cycle and i want to attach a short to his body. The short should move accordingly to the movement of the leg and body. I' am new to rigging and looked around to find tutorials but some how i cant find tuorials that is giving me idea how to solve this problem.…
So if I have a sci fi door lets say and it has complex rigged animation - and I want to make it a class blueprint - how can I make it so that it has a box collision around the whole door? if it is a skel mesh? rather than the little capsule that appears Do I bind the UCX_Sci_Fi_Door to the rig and have it animate with the…
looking for someone who can rig animate and combosite creatures for Real life enviroments, LOW quality rigging and animating will do just fine, the combositing needs to be just litle bit better than average. THe project is several short lenght videos around 30 seconds each there is a good chanse that we can make good money…
Position: Environment Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online free-to-play gaming by bringing fun, console-quality multiplayer games to web and mobile platforms. Our team has collectively…