You probably used the mirror tool at some point which negatively scales your mesh and flips polygons inside out which isn't apparent until you Reset xform which forces them to display the way they actually are. To demonstrate this you can create a box, use the mirror tool to create a copy, reset xform on the copy and it…
Thank you guys for replying.. I am exporting using my own script and its exporting the vertex properly, but i want to modify the vertex order.. like when working with splines, we can see the vertex number and modify each vertex or modify the order of the vertices in a closed spline, by specifying which vertex is the first…
Hey thanks for the insights. I noticed the complications with texel density, but think I can still pipeline that with a little bit of work. I really do want to keep the textures square because it's more KISS and probably less unexpected problems down the line, but I have no idea how to approach it any other way without…
in maya 2009, what i do is set the bump map in the slot provided by the mia_roundcorners node and then change the bump mode. heres what the bump mode does according to the docs. bump_mode defines the coordinate space of the bump_vector, as well as that of the return value of the shader itself (which is also a vector), and…
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
I've been trying to figure out how this works, but im a bit worried my UV's might have gotten corrupted somehow and im just going round in circles, either that or im just not getting the whole workflow for multiple UV maps and have made a complete mess of things. Basically I want to have a diffuse map on UV1, and an…
Hey guys, I'm curious as to what workflow everyone is using. From what I've seen people seem to be using all kinds of workflows. What is the fastest/easiest workflow for yourself? Tons of crazy stuff like: Exploding meshes with keyframe/edit poly, baking with matching matID, editing cages with push modifiers/edit poly,…
Max decided to reset all of my material IDs while I had a single material on my model, and after spending about a day unwrapping and baking AO I realized my material IDs were gone. For some reason my autobackup had reverted to only 3 saves every 5 minutes and my last incremental save was from the day before. The model has…
Hey guys, I'm currently using 3DS Max(used to use Maya) and am contemplating switching to Modo. I really like some of Max's functions and features(the amount of modifiers available, the non-destructiveness of the stack, being able to rotate out of the locked orthographic views without having to switch camera etc) but there…