There's a few deformers that allow you to pull out forms in geo, the same way an ffd works but with more control. Simple flat poly Cylindrical falloff with ease-in Ease-out falloff custom falloff Cylindrical falloff for inner extrude with spherical form
I was using Dragon though, which is much worse. You have to explicitly tell it which key to activate, rather than using custom macros. Like "press control plus shift plus B", or "press tab, 'extrude', press enter".
well just keep trying for as many hours as it takes to work. This isn't complex if you break it down and really study the repeating shapes. You could even model this from a plane using edge extrude modeling, symmetry, shell, chamfer, turbosmooth.
Thanks for replying on a dead thread @Dennijr! That actually turned out to be my issue too. When I extruded in a negative direction it remained black even after reversing normals. I hadn't seen that Unlock Normals button before. So cheers for that :)
Use the curve mask to mask an area and then one of the panel or extrude tools/functions to push things in or out. If you're having issues with polys, it's likely you just need to subdivide higher. Although others more experienced with zbrush might know a way.
awesome dude! From what I've seen the resolution is a little low on makerbots but they make up for it in hackability, one issue of make mentioned that a guy hooked the extruder to a large cnc router frame so he can make huge 3d prints.
took a break from the body and modeled the head. crits and suggestions welcome. ignore the neck, I'm using the one from the body, but extruding a quick neck helps me define the jaw better. Also I haven't added the hair yet. Lugorhead
yep, very nice start :) Out of interest, how are you going about this... do you just start from a bunch of primitives and cut / bevel / extrude new geometry? Is this main engine block all one object, or multiple separate elements?
Rob- Something like this? I just extruded a squashed nurbs circle along a path which I drew on to the target mesh with surface snapping on. From there it's just a matter of controlling the twisting and tightness of the curve points, and adding extra points where needed.
I had considered lowering the tail before but it has problems getting in with the butt because there is going to be some level of butt just because of how it is standing. I opted to have it slowly extrude from the spine higher up then would otherwise occur.