erik- looking good but i dont think your done, i think your nearly there. personaaly i think theres a few thinks to tighten it up. 1-way too clean- you have wear and tear in the scene but its a bit too consistant, to solidify the scene you need another texture or decal pass, add a blend decal to the bottom of the wall…
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…
This is what I fed in to dDo: The diffuse was just my base colors + decal art from the original textures, the color map (or more appropriately, the material mask) just has each material type as a different color so when I bake it I can chose "match my materials by color." Then just normal and AO maps. You can also uncheck…
Alright, I just got a LOT of work done on my sandstorm and even have most of it running in Unreal. I'll get a gif of that uploaded tomorrow at some point. For now, I have a decal design I'm thinking of using for the "AOE" to show where the effect is going to land. I changed my initial effect to more of a lobbed projectile…
yeah so when i said i was gonna work on this i really meant i was gonna slack off, didn't do much just playing with dirt and grime and added some props. post/lighting wise i went really crazy dont know if its better or worse been staring at it too long that is why i post it for polycount to crit :P Still need to add all…
Don't know if anyone's mentioned this but decals help a great deal on tileable stuff. Cheap and easy to place on flat surfaces (decals can encompass stuff like small pebbles, stains, grime, etc). Everything else people have gone onto great extent to mention I would agree with...the textures need some more detail and they…
Per, most commercial airplanes you fly in were manufactured decades ago, or reprinted from designs made decades ago. That is what the other poster was speaking about. The fact is that planes don't really have amazing tech, flight is just a very very simple mechanic. You don't need Autopilot and gauges and garbage to stay…
Hello! As a huge fan of the Alien franchise, I wanted to pay homage to this film and its stunning set design. I am excited to share my latest 3D artwork, The USM Auriga ship corridor from the movie Alien: Resurrection.This project was created using Blender and Unreal Engine 5. For the textures and bake I used Substance…
After a while, I'm back, @ThisisVictoriaZ and @pixelpatron! I've gone down a rabbit hole, trying over and over again new ligth setups, ways to play with the ilumination to keep a certain level of darkness without creating too dark spots again, and pushing the dungeon towards cooler tones. I've added some wooden supports to…
zBrush and Mudbox is really good for very fine and complex detail. Like organic shapes, decay, and damages and scratches. Root programs like 3DSMax and Maya are better for big shapes and precise shapes. It's down to personal preference. Some people like to have really basic basemeshes and then do all the detailing in a…