I really want to improve my art so I can get employed, and I need to know everything I'm doing wrong. so here is my only portfolio piece right now. . Don't hold back, bring it on. Thank you for your time, Andrés. Edit: I embedded the images
If you have game ready models, start showing them as they are. re-beveling and subdiv added on top for "beauty" is shooting your foot. The imo easiest and quickest way to render game ready models with a low barrier is using Marmoset Toolbag. drag drop the meshes as a gltf or fbx file into it. Throw a good lighting on it,…
MPC seems to be sort of the shader equivalent of Delegates (as you describe) in order to decouple objects via dependency injection. Honestly don't know why MIDs still exist given that MPC is a far more convenient way of interfacing with shaders at runtime. MPCs do have a hard limit at 2x 1024 parameters per material, but…
So I did a first texture pass on a project and here are some issues I ran into: - Most annoying one, I'm yet to figure how to re-import a map once a project has been created. I often make changes to my base maps as I work through and right now i have to restart the project over again or manually find the layers and replace…
I finished my stylized sword. The low poly model could be more optimised for games, but this was mainly a sculpting and texturing excersise so I didn't want to spend too much time on it. I baked the model in Marmoset just because it gave me better results, and I did the texturing in Painter. Here are the final…
Hi! I am back with progress 😊 I decided to go fully handpainted, I started to work on the stone and gold but I feel like something is off with the stone, it doesn't feel as shiny as the reference... Maybe I should add more contrast? What do you think I could improve? You guys did nice progress too! @squarebender I love…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Crazy that's still around. I did my very first steps in 3D in POV-Ray. Found it on a multimedia CD from the public library. I had no idea what I was doing or that there were graphical user interfaces for it, I just entered coordinates for blobs along with other parameters like radius etc. and then checked the rendering. I…
I'm having a issue where exporting is giving me the wrong mesh group in blue channel. My object has 4 mesh groups and when I export as UE4 packed, as either a single material or all at once, the blue channel (AO) in my reflection image is only correct for the first mesh group. All the other mesh group reflection images use…
Hey Polycount, I've been chiseling away at this project for the last lil' bit, and just finished a pass in DDO and decided to show it off. What'cha think? I'll probably give it another pass to refine some of the scuff marks/scratches. I'm going to do a few extra textures like I did with this, and add a background/turntable…