Hey guys, appreciate the insight. I kinda figured the shadows were too busy, but they looked cool at first No matter, I'm axing them as your conclusions seem to be unanimous. StJoris: I don't think I'll be making a game asset out of this piece in particular. However, I will be doing a sci-fi environment as soon as my site…
Hello everyone! I'm working with Transformation2D node and having a problem with Offset function. It's controlled by float2(transform offset) and it works, however, when I use rotation within the same Transformation2D node my axes rotate as well and my offset point goes different direction than shape. I need to implement…
Here is my first quick sketch. I am not satisfied with it at all. It just seem way to much like the Nathan Payne reference. What I need to change: - The shirt. I just don't like it. - The axe, unsure if I should keep it or not. It makes him seem like a lumberjack. - The costume colour. The ones I used is too boring. - I…
Skull Axe done in 3DS max, handpainted diffuse texture. I'll be doing one more based on a simple pencil sketch to try and apply what I've learned from these past three. After that I'm going to try my hand at zbrush, those will probably take me a little longer since I'm out of practice. Concept by firstkeeper. You can find…
I really like the small particle effects you have scattered around. If you are still looking for crits; The gold thing in the center looks too clean/perfect for something on the floor in a slightly beat up environment. I agree the lighting does not seem realistic, but it does give it a very stylized look. The axe and…
I really like this character but i think the back of the head is a bit bare. Maybe a ponytail of sorts just to balance it out with the front. Also I would take another pass at the back of those trousers. As for a weapon I can see him getting up close and personal, especially with that face and it seems to have a shock…
As mentioned, the scratches do not look natural and appears a lot higher in contrast and really forced. Instead you should imply gradual impressions that are a lot more subtle and pushed through your spec map. Check these out to see what I mean http://www.toolexchange.com.au/Edge%20tools.htm A lot of these worn axes and…
BIG update to the overal composition. I found out that the arm coming at the screen was the thing holding the picture back so I had to finally axe it. I like the new one much more. I also added a robot falling to pieces in the background as it explodes from Rengars savage attack! Rengar lets out a RAAAWWAAARRRRRR as he…
In 2010 graphite has mirroring tools. They arent live like mayas though. You should try Silo for this. The symmetry tool is really solid and respects modelling opperations(like NEX but they dont break every 2 seconds) to get the max tools CusomizeUI -> toolbars - > polytools -> symmetry tools. You will need to duplicate…