Thanks for your response Ben. Yeah I did actually try something like this, I even went as far as to scale down the front polys so that they would get a bit of texture space once planar mapped. Unlike the tutorial my low poly bricks are all separate elements rather than one continuous mesh, so when I try to relax it (using…
Thanks for the answers guys. While they're all probably used in some fashion in the tech demo, the part I'm the most interested in figuring out how they did was to have dymanic damage location on the character. As in, wounds appear where the player shoots. The material effect for the regeneration is similar to what…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…
360 version got 10/10 from oxm, read all 6 whatever pages of the review. sounds fucking sick. not only is it going to be a sick singleplayer game, but theres tons of cheats to unlock, an 'arcade' more which is basically like halo 3's Meta-Game, 16 multiplayer maps with tons of modes and levels and perks and stuff.... damn!…
You learn by doing, not by watching youtube videos. That's entertainment. Your brain is more powerful than all the world's super-computers combined. It is an extremely advanced learning machine. It's your psychology which struggles to learn. In your head you make many nonsense problems which disrupt the learning process.…
haha thanks guys to Daniel Doerksen: thanks man. yes , agree on that, currently the reflection/gloss on the body looks bored. to Jungsik and Valandar : thanks for the reminding guys. yes as A space weapon..it's really hard for me to adding proper dirty details..+__+ have no idea what those things looks like.. u know , all…
Hey, finally almost all my character i did for Killzone Shadow Fall got some nice hires pictures done by Guerrilla. I thought to create now a art dump thread and not wait until i can show the highpoly model renders. So this is the first part, second will follow very soon i hope. For most of the stuff i create only the…
This is something that has been on my mind for a long time everybody seams to agree that the proper way to describe a texture like this is a "tileable texture": by jessica dinh and the kind that gets combined together for batching/optimization are referred to as "atlas textures" by romy but what about the standard kind of…
Across the board. It's unlikely that future employers are going to come to your house and use that PC to check your website. Have you considered that maybe your screen is the one that's badly calibrated? http://www.lagom.nl/lcd-test/ On the content, I think your biggest problem is lazyness. It looks like you're throwing…