Growing up one of my favorite TV shows was Hercules The Legendary Journey, i used to watch that show religiously so i decided to recreated the main protagonist Hercules played by Kevin Sorbo. For this project just like other personal projects i always try to improve my workflow and to test new techniques so for this one i…
Sorry for getting spammy, I want to make sure I get my bases covered while I work on other things --- Here's the material function I made for layer blending. It's very much a 1.0 at this time. For future projects I'm planning on upgrading the blending mode (ie, material attributes in lieu of these individual inputs) but…
I've got a couple perception neuron systems and have worked out a solid pipeline of getting data out of it and into unity. Maybe some of what I have to say will help you. First avoid FBX right now. The neuron axis software exports a severely flawed skeleton if you use fbx, it's very asymmetrical and those assymetries will…
I understand the need to vent a little frustration, but I also keep getting this whiff of entitlement. It's not supposed to be easy, you are up against a lot of talented kids who will go through the bullshit of the job fair and maybe even get that job that you want. What choice is there? There are literally thousands of…
Hey all, I'm hoping people here can help me figure out where the line is between tech art and tools programming. They both seem to sit between the game developers and the artists, and the scope of both of their responsibilities seem a bit fuzzy around the edges from what I can find, being general problem solvers requiring…
We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in brainstorming sessions applying their skills and vision to the…
nFusion Interactive is seeking a CHARACTER ANIMATOR for a multi-platform NextGen title with a major publisher. Applicant should possess strong communication skills and must be a creative problem-solver. Applicant should be a creative and organized individual with a positive attitude that can create dynamic and believable…
It's two different tools with tons of overlap. Really impossible to give a single answer. A lot comes down to preference, and a lot comes down to project specifics. The best thing you can do is spend a couple days to make shoes using a sculpt first approach in zbrush. If you have no clue how to start that, there is plenty…
I love it! Especially nice having the breakdowns, great process. The lighting and composition and rendering are all fantastic. My eye keeps being drawn to the trashbag at lower right. It creates an almost human silhouette. First impression is a homeless person watching the events, which would be neat, but second impression…
I don't see any problems with it. The only drawback would be if you don't show any examples of rigs created from scratch. If you're only showing rigs that are maybe 80% created with a tool, then what skills are you selling? IMHO, if I'm hiring a technical animator, I want someone who knows the ins and outs of building and…