i use polyplanes, roughly shaped like the desired haircut and layer them. since they are irregularly shaped, i usually have to uv them individually and later in the process create a few copies, mirror and tweak those to create more volume. for long hair i model a guidemesh and use clothsim to shape the planes as desired. i…
I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
I have had terrible problems at home running the later versions of unreal engine, ie crashing if I even sneeze too loud. Lots of different solutions to try , but only one of them worked for me , I just reset my Nvidia control panel to default. Now it works perfectly, does not crash at all. currently running 5.6 using…
This is because you're adding a shape layer above the NDO sculpt layer. If you want to auto-merge the work you're creating, make sure you're on the NDO sculpt layer and set the path type to pixels so it doesn't generate a new layer. This has the side-effect of not allowing you to modify the shape because it's automatically…
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
This will depend on exactly how your skin shader works and what the sub-dermis map defines exactly. But yeah, again probably not a map you should just wait until the end to make, as previewing your diffuse work without even a basic sub-dermis map will mean you'll end up adding stuff to the diffuse that should probably go…
Layers! Truth is ZB was never meant to have layers work with Polypaint, it was a happy mistake that they decided to keep around, warts and all, and since many peeps tend to know how to tackle it, they never bothered fixing it. There a few ways to tackle this: -Bake your layers to the appropriate division level (might not…
[ QUOTE ] The original story? The old movie was based around the 1950s...and I thought the story had it's origins in a radio show... who's the author of the original? [/ QUOTE ] authoer of the original: h.g. wells i believe. it took place around the turn of the century. what was so awesome about it though was that for a…
NOT AN ENVIRONMENT ARTIST... Sa-du, This piece You made Based on this concept Did a quick Krita duplicate layer and added a multiply 60% to it. I feel you should add more definition to the separation of the wood the linked image has a good reference to that separation and some greenery reference that can also help. Here is…
Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.