Watching the ff7 remake, i just notice part in the environment where theres tons of 'pipes' for scaffolding and railing. But its instead of cylinders, its actually squares, but the way the edges were textured, gives it a rounded appearance from an angle. Kind of like your fallout cement edge optical illusions. I think the…
At the start, I'm a little unsure of what is happening. From f0-55. Cool, since you can't tell that means i need better posing. He's supposed to be looking up to a larger character off-screen very slowly, due to the size of this other character. He then jumps in shock/fear only to reverse off of the cliff At f64, is he not…
So, I managed to come up with a rather interesting solution to my problem from earlier which was: how the Freaky Friday was I going to transform this thing between working rigs. The answer came to me in the form a TV commercial. Long story short, I have a system that turns off/on and then on/off. I have my bike controls…
Very quick update: did a first pass of the first model, chose the seats as the most prominant element of the scene. The fabric looks nice, but some shapes of the model still look off; like the dividers and the arm rest shapes, and the middle should be a bit more "droopy", also should probably spend some more time on UVs to…
SOLUTION: All right, if anybody can't find the autodesk link or "nothing works", here is how you get the damn vertices showing in Max: If you are using and NVIDIA card: (ATI users just try copy/follow/select the features) Problem is how NVIDIA translates DirectX features - they are always RE-INVENTING and re-fixing a…
played through the quests on the demo at least 4 times now... fucking... love it. All my misgivings of it being unresponsive or odd are gone, feels really slick. My only complaint is dat hud... but thankfully you can turn off everything (pawn subtitles, cinematic events, controller button help), and its starts feeling…
Just echoing the blackness situation, same for me with lights (current project), used to crash but just turning off the offending light fixes the issue, could be too many lights or a combination of light and (configuration settings / where bloom is and all those options, unsure if the options play a part) I had about 15 or…
Hi, i've added a new camera to my sequencer, and when trying to render i'm getting a still image of a completely wrong angle of my scene, and also getting this error: "Shot/Camera "no shot(2)" starts on a sub-frame. Rendered range has been rounded to the previous frame to match Sequencer." Anyone that can point me where…