I want to become a digital sculptor for characters, but I really need to practice and learn anatomy. Ideally, I want to be skilled enough to be able to make ecorche sculpts, and to be able to use brush strokes purposefully and with anatomical accuracy. Questions: 1) Do you mainly learn by doing anatomy studies via…
Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
Hey, https://www.artstation.com/artwork/trunk-32eb138b-49bb-4df6-a48c-26499be3d943 I saw this picture [FONT="](above)[/FONT] and was very impressed. It looks like the environment of League of Legends. I would love to create assets for games with this style. Sure, I can´t make that awesome things right from beginning,…
Hi all. first sorry for my english :) here is a model of colonial raptor rendered in toolbag 2... not so low poly its 26000 tri with weapons models attached to. my goal is to take some renders and put them in my portfolio so before i do that I would glad to hear what you guys think ? Thanks
Made this thread to document a project I'm working on to learn ZBrush. The Project is based off of the ZB 3.5 Flying Stingy Thing tutorial by Joseph Drust. My model will be based off of the Final Fantasy X Wasp concept. I started this a couple of days ago, so this post will have multiple days work. Thanks for checking it…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…
Hey guys! We showed you a while ago the concept of one of the scenes of our game Asterion (http://polycount.com/discussion/comment/2629811). And I want to show you today one of the creatures that will appear on the game. This will be sort of a blog like the last post where we will keep the progress of the character art…
Do you want to merge by layer? How about selection set or object id, material name? http://cganimator.com/csmergeby-powered-by-3dsmax-2019-custom-scene-file-data-stream/ https://vimeo.com/268536821
Hey guys, currently I am accepting a role as a tech artist (TA) at a company. I start next Monday on the 26th. I just have a few questions for TA's out there. What should I expect? I have been learning Python in Maya and can do it well enough next I will move towards Mel.I can do shader programing in both unity - ue4 node…
So I saved a weapon in Maya LT with a Tri count of 268, when importing into dota, it complains that the count is 560, exceeding the accepted limit, any idea what I'm doing wrong?