Thanks, will do, although since he hasn't been online since 2014, the chances of a reply are slim. I'm hoping someone knows him or knows another way of getting in touch. Maybe a website or something?
I think I'll go back to 2014, 2015 seems like 2011 but with more bugs and bizarre new features, a bit like Windows 8/Vista. Surely they saw this in QA (if they even have QA)?
I was contacted by Hangman Digital in 2014 based on my work in that forum. Wasn't the best job, wasn't the worst job. I still update that thread as my schedule allows (these days I'm quite booked).
Unfortunately you've run into a known issue with the installer that will detect Photoshop CC 14.x as a valid version while it is in fact not supported. You'll need Photoshop CC 2014 or newer to run the plugin. Sorry about that!
Hi guys, i will update this threat with some characters i made last year for MMORPG Dawn of Ascension, more soon, stay tunned!!! hope you like them and happy new year 2014!! :)
Thanks Bal, but unfortunately I haven't switched yet, using 2014. Would you say that smoothing with the sculpt brush, and then using Transfer Attributes to snap all vertices, is equally as fast as this "Quad Draw" tool?
what software are you rendering in? Zbrush? this is probably what you'll want your alpha map to look like http://preview.turbosquid.com/Preview/2014/08/01__15_41_30/feather3.jpg402af2b8-b4c2-41a7-ab8f-5e7f7c8104b4Original.jpg
Photoshop still doesn't have a perspective grid generator. Still. In 2014. They even HAVE tools that use perspective planes in interactive ways but it hasn't occurred to anyone to generate a grid for artists to paint under yet.
Week 46 is up! This one is a request. Since are getting near the end of the year and winding down for 2014, if anyone has anything they would like to try, let me know and I'll try to get it in the lineup. :)
It's 2019 now. Though Maya has integrated Softimage's polygon reduction algorithm since 2014, it seems that the algorithm doesn't get revised. Is there any chance to know what algorithms were using for Softimage's polygon reduction? Is it published in a paper? When did it be implemented?