Almost there, but your materials need more work. They lack any sense of real use, and have a material paint by numbers feel. Sorry not meaning to be harsh, but calling it as I see it. You got strong fundamentals, but I'm a bit confused as to why the facets are all so visible, and the modeling didn't take into account…
Thank you Alex, but i have some problem with this. IF i click like you say, sub open this window, like this in pic. The sets in left can't drag and drop, i can only press APPLY. if i press apply nothing change the sets are still not selectable . I'm sorry but I'm not understanding this procedure. Can't click on…
Currently done with unwrapping my props. I've re-adjust the scaling of my buildings to fit it in CryEngine 3 SDK. I just have a problem with 1 of them. This is my 3 Braseurs building. I just want to know how I can make my windows modular without going too far with the triangle count. When I snap them into modular kit, my…
Posted in the wrong section Also when Linking images from deviant art Be sure to right click the image and Copy the address, It'll be called something different for each browser I suppose, but in opera its called "Copy Image Address" Or just right click and open the image then copy the Link from the address bar. It must…
It's just part of the grand scheme of getting all that complex stuff to render at decent performance on current gen technology. The uv channel specular thing isn't necessarily related. Normally you never notice about this stuff in any engine, and nobody noticed this when they wrote it probably, as no-one was aware of these…
This was old news 6 years ago. http://ilto.wordpress.com/2006/11/02/the-visible-problem-with-invisible-children/ Also it was recently shown that Uganda has oil. So I guess we better rally the troops to look for Joseph Kony in Uganda. Cashing in on Uganda's oil boom http://www.bbc.co.uk/news/world-africa-15645354 Ugandas…
I see I see ! Well, you could always get a little picture frame at the dollar store, and frame a quote in it saying something along the lines of "This represents a saving of 10 000 Dollars" :D But then again, I too used to have a desk space with shelves loaded with artsy stuff ... until I realized after a while that it's…
Use lots and lots of reference. Have a look at the ideal proportions https://www.anatomy4sculptors.com/anatomy/xlarge-Head-neck-Proportions-106.jpg (https://www.anatomy4sculptors.com is a helpful site) The face front on doesn't look too bad although, the neck seems slightly thin and the side is quite squished. Cannot…
Like others have said - Get Some Ref. The lips look a little stuck on, like a Mr Potato Head. This is a common thing I see with human heads with people drawing/modelling from memory instead of reference. The mouth corners go inside the mouth, and bottom lip tucks under the upper one. You probably don't need so many…
I agree with quite alot of the issues the guy covers. I've actually gone back to playing games from 1995-1999 (mainly 64-128 bit multiplayer stuff which still had alot single playing too). After playing games like Ghost Recon / Prey / Fear / Quake 4 /AoE 3 / Fifa 2006 you can just smell the same old rusty game design…