The couch example is just to show the difference between triangulating and building the tris your self. Yes you can optimize that mesh even more but just for showing the difference. pior: No worries, I am discussing modeling in tris not really uv splits, shading split or material split. Optimizing the materials in a game…
Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Love it, congrats on finishing! Though I would love to see a bit more backlighting on things, the color is so extreme it's a bit monochromatic. For example, the cool shadows give this kind of shot more visual interest: https://www.deviantart.com/arsenixc/art/Small-Japanese-provincial-town-sunset-after-rain-926914033…
I'm sure it's been asked before, but is there any way to map keyboard shortcuts (or custom toolbar buttons, or whatever else) to actions that 3ds max doesn't echo in the MAXScript listener, and which also don't seem to show up in Customize User Interface? For example, I want to map "Select by Element UV Toggle" in the Edit…
Im having a really hard time sculpting a readable brick with a surface like the following examples https://dl.dropboxusercontent.com/u/105235115/4.jpg https://dl.dropboxusercontent.com/u/105235115/5.jpg Ive watched tons of videos including Tate's from Naughty Dog that helped a ton as far as how to create a tiling texture…
Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…
We are creating a vertical slice of our game Novaborn: Crusade of Victus. We are trying to figure out a good art style that fits the Novaborn universe. We have a 3D model that we want to be painted similar to the game Spellbreak. There would also need to be some understanding of vertex normals to help the model work with…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
For broken brick edges, you can model a section of broken wall and make it modular, then add individual bricks to break up the silhouette. For example, look at the roof tiles here https://polycount.com/discussion/91066/pirate-castle-udk/p1