Why do you need Terrains? You might be just fine with using meshes, and creating LODs for them. This kind of work, converting many objects, is a good reason to learn scripting.
could be wrong, but don't you have to be registered with microsoft as an oem distributor to install the oem software? i've never taken that route, but yeah........... http://oem.microsoft.com/script/contentPage.aspx?pageid=2
I just used this technique, baked it out, then painted over inset areas that wouldn't get chips. Maybe a variant on the Pits and Peaks script would work for finding the edges better?
thanks guys, i know about rebuild option, but is not working right. I need just script that determining 3 points lie on the same line. If yes - then delete middle point.
[ QUOTE ] http://boards.polycount.net/showflat.php?Cat=0&Number=239531&page=0&vc=1#Post239531 [/ QUOTE ] Thanks for that link, been looking for something like his silhouette script.
worked out a quick of proof of concept in maya with nCloth and some existing scripts. Currently makes too many joints, but could be pruned down to a lighter cage with a little more work.
I never noticed preferential treatment for diffuse, but if you're seeing this you could try a script. There's one called Reload Bitmaps that does it, I think made by Blur, can't remember.
oOOOoo. *Copies to Note Pad, first, and saves* I think I will give this a tray, so the usage is to, in a new scen, run the script, then import the animation file, and then render? Scott Scott
Hi guys switched from 3ds max to maya, In maya if we extrude and after that Again I want to extrude with the same value I have copy those value and paste it. This is pain in the A** anyone have the solution. Like kind of script would be fine.