Hi there. If any1 here knows a good site that shows me how to do correct lighting for my sketches, t would be really nice if u post some here. thanks ^^
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
ne1 know of the texture painting tut where they start with a darker base layer and painted lighter and lighter and it looks as if they are painting an organ or intestine or something? I thought I had it bookmarked but can't find it