Right click the 3D magnet, go to the options tab and turn on "Use Axis Center point". If its on turn it off. I can never remember which it is and I'm not in front of max right now. You can also right click a blank spot on the main toolbar and turn on the snaps toolbar which has quick buttons to edge, vert, grid pivot, all…
Hi, This will probably sound pretty naive, but I'd like to make really nice renders as effectively (as opposed to as simply) as possible, and am wondering what program is best suited to me. I do (as a complete amateur) high poly hard-surface modeling in 3Ds max, with the intention of making very nice static renders. I'm…
So much help :) . I understand what you mean completely with the shift+rmb but this script is just to familiarise myself and any max users picking up Maya for the first time to help them ease in. Once I have the basic modelling tools from Max in one toolbar ported into Maya I will dish it out like candy to anyone that…
Bearing in mind that Toolbag2 is designed to be a middleware app: that is to say, you use it to preview your art content right the way through from initial high poly and pre-vizing materials, to setting up textures on your low poly before moving into engine, i'd say it's a perfectly valid way to present your artwork.…
I'm trying to find out if it is possible to have a wrinkle map inside of tool bag 2. I am working on a model right now, and am wanting to try out wrinkle maps on it. Since toolbag2 does not have the ability to use animations, if I import a model already in the pose, that is implementing a wrinkle map. When I import the…
"My guess is, that the topology of the low is to sharp (I attached an image of that), making the Ray Traced shadows mess up in those areas. " Also possibly a similar issue - https://polycount.com/discussion/226419/toolbag-4-ray-traced-shadow-artefacts (...scroll to third response in that thread for a potential solution,…
hmm ok, I thought thats what command did, never used it myself, as I am happy with the use of both standard and raycast polgon selection modes. What you could do is: * copy this code below to a script file and save it. * Then open a new custom toolbar, select the script and drag it to this toolbar. * Create the button as…
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…
There's a few important things to consider: 1. The bit-depth that you bake your source content at. Generally speaking, it's a good idea to bake at 16 bit so you have a very high quality input for your texture. 2. The bit-depth that you have for your working files in Photoshop, Painter, etc. Extra bit depth is helpful for…