CPU - If you want the best performance single threaded and in app performance, go with an i-series Intel processor. If you want the best bang for your buck purely for rendering and multi-threaded performance, go with AMD. If you just want the best overall get an Intel i7. RAM - 4gb is probably the bare minium I'd suggest…
I'm writing a bit of an article for an Australian games magazine as part of a series on games development, in this case covering the difficulties of working games based on licensed IP - movies, tv series, cartoons, whathaveyou. For anyone who's ever had the mis/fortune to work on them, licensed games are a genre that have…
I've been working on this scene for a couple of weeks now and thought it was far enough to post some WIPs. I'm a huge fan of the Walking Dead AMC series (not so much the comic actually) and so inspiration was heavily drawn from the hospital scene in episode one. I'm still quite a ways off from completion as there is really…
This is my first post on polycount. I have been checking the site for a few months now. I have recently been working on a Master Shader for holograms in udk, that will allow the artists that use it to create all sorts of crazy holograms. This video shows off the ones that I have created; I hope you like it :)…
Hello Polycounters! As promised, here is my sculpted bark texture tutorial. I hope this helps anyone who has had some trouble sculpting tileable bark. I would like to thank all the artists out there who take time out of their busy schedules to make tutorials like these. Artists like Scott Homer, Damien Lazarski, Alexandre…
Hello everyone, I'll be making my first ever entry to a community challenge. I've been learning 3D art(i haven't made any art before) for a year now and I want to make an attempt on making finished character. This will be a anatomy study for me and I'll make my own retopology, textures and so on :) Nothing will help me…
Wow, very extensive project and thread, very cool :+1: Do you want to push the presentation into collectible direction or should it be more realistic like snapshot from a game/the series? Right now the presentation looks stiff to me. It reminds me of an collectible with the stand and the writing, but at the same time the…
You are severely limiting your scope of view towards consoles and arcade machines, you are talking as if this was the only market that existed, if you look at the pc you'll see it quite ahead of its time, games with deep stories, very long length and no intention to eat coins. The first person shooters and its birth during…
Terminator 3 was a joke, a pandering excuse to wring some extra dollars out of a proven franchise. It's only real redeeming value was the constant nods it made to its superior predecessors. You can't let a movie ride entirely on past success. The fans will go to see it, but no one will mistake it for a quality effort in…
In the early RE games, you could "rotate" your character to face the enemy. After that you could either point your gun up or down, or just leave it level. That was the extent of the "aiming" and it was very slap-dash. If a major focus of your game is shooting enemies, then it makes sense to make the shooting mechanics more…