@Arturow: Thanks! Yeah that makes sense, didn't touch any body rotation, so I'll do that! @Ankheilw: I like the whole movement and the wobble, but I'd love to see a bit of shake to the feet when they land, just the add a bit more mass to the thumb you got going :D @JennyS: Thanks! Yeah I think it might have something to do…
It makes a lot of sense that Adesk have chosen aistandard and Max's physical material as a framework. Incidentally MtoA 3.2 and core 5.3 just released featuring: New menu Export Selection to MaterialX allows exporting the selected shading trees to a materialx document. It's also possible to append several looks to a single…
For what its worth, I get the same thing regardless if I use grabdoc or MRGBZ. I'm not sure if drawing with a 2.5D tool onto a blank space in the document winds up producing an extreme value which throws off the depth on everything else? If you're only drawing on the stamped part of a 3d tool, you could go into your Layer…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Also that fable screenshot is VERY misleading. Like, the worst possible moment, which definitely doesn't look good, but even in a short trailer, there are moments that look very well done.
Hello polycouters :) I'm in charge of the Character Art and Animations for Mercury Shift 3D, I'd like to show you some of the progress we made on our characters. Our protagonists Bismo (red) and Plom (blue) were created during an accident in an laboratory involving mercury and orange juice. They can use their mercury…
This is a very interesting composition. I noticed the tall rock formations in the distance on the left resemble the tall cyberpunk buildings on the left. That's very good attention too detail. Though there seem to be more rock formations amidst the fog. This gives the idea that these rock formations were broken down and…
Hi I have tried to many tutorials on this and none seem to work when i follow them from beginning to end. I jsut want it drivable. So the issue is, when i play, it spawns correctly with cam and mesh. Though the mesh is somewhat below the ground, and it does not move at all. Belove are the steps and things i have done. What…
Team Pulsar is looking for talented developers to take part in our project Dead Spectrum. We are currently coming out of prototyping with some great mechanics and high hopes for the game. This is a great chance to improve your skills and your portfolio! Description:Dead Spectrum is an upcoming Sci-Fi third-person platform…