@brandoom - Thanks for the suggestion. I will try that out and it would be great if you could find that tutorial. At the moment I kind of like the light direction but your idea is really good. I think I may try putting some stained glass into the side windows and try it out. @Kylen - For bringing low poly stuff into…
Turbomooth/some kind of smooth modifier is necessary when making a high-poly model. Either that, or you can start off your primitive by cranking up the divisions super high, then going from there (but sometimes, that does not give you all the control you might want). If you are getting 'artifacting, it is not because you…
I tried the first one. It seems to do something weird to the normals. This is how the original model looks: This is how it looks after using Vertex Normals Stitcher: When I add the modifier Edit Normals to look what's happening, it seems to fix itself: But as soon as I move the model to another pose, this weird behavior…
[ QUOTE ] easier way of editing multiple seperate objects all at once? And editing their UVs? I know you can group select and add a group modifier. But is that the only way? [/ QUOTE ]Adding a modifier is the only way of editing multiple geometries at once. You can flatten the shared modifier by using the Collapse utility…
We need to fix models that have self-intersections. Some of their triangles intersect with other triangles in the same mesh, which then causes Z-buffer sorting problems in the game engine. The intersecting areas flash on and off when seen from a distance, because the Z precision is low on certain graphics cards. I'm…
Hi there! I'm looking to create glass blocks in Substance Designer. Does anyone have tips on how to achieve a glass effect? I've already designed ceramic wall tiles and thought I could modify them to make glass blocks for a diner. I've been struggling to find clear tutorials, so any guidance would be greatly appreciated!…
So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
So, here's a question: How reliable is scanned data? The reason i ask this question is due to an observation i've made in toolbag. I'm working on a UE4 project, and i'm not entirely happy with their skin shader (i'm working on changing that) but i also wanted to do some quick iterative work, and having to constantly…
@HAWK12HT Well, Vitaly doesn’t use C4D ... He uses XSI for Polygonal modeling, and Moi3D for Nurbs. To add my own experience : -I use 3DSMAX In production for Polygonal modeling and in game models, UVS and non destructive workflow ! With KeyHydra and TyFlow. -Sometime I use Moi3D too if complex Organic HardSurface are…
you're going to lose your animation but otherwise it's fine if you have saved a skin pose for your bones this is easy, if you haven't - hopefully you haven't changed the pose they were in when you applied the skin modifier. to save skin pose Alt+right click, in one of the left quad menus you'll see options to save a skin…