It wasnt like that before. I open UE (4.24) and It crashes my computer few seconds later, no error messages, nothing, whole computer freezes and i force restart it. Drivers updated, UE updated to 4.25. Opening up new file and UE crashes as soon as i switch to a different tab and when i try to end task from task manager…
Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
Hi guys I'm starting another piece for my folio. I want to create a different version of the character designed by the awesome Aaron Beck, but maybe with a lil bit less exaggerated proportions. This is the base I'm trying to move on from, please let me know your thoughts. Thanks!
Hi everyone, I created a little scene with UE 4.26 with GPULightmass and I'm getting this artifact: I checked everything: uv's, smoothing groups, ecc... Do you know how to fix this problem? https://answers.unrealengine.com/questions/956758/view.html
The title is pretty self explanatory. :D for my part i use GOOGLE IMAGE most of the time and wanted to know if you guys know better options. Im a character modeler so anything related to anatomy is very useful to me.
What bit depth is your terrain image? If its an 8bit grey scale, you'll get terracing like that easily. Try exporting it as a 16 bit greyscale and you may get better results. Also https://docs.unrealengine.com/latest/INT/Engine/Landscape/Creation/index.html There should be a landscape scale option in the landscape object's…
1/ This is a low-res skirt. 2/ This is its new form, using Zbrush Micromesh (hi-res). Now I wish to get an alpha UV map of the hi-res skirt, so that I can use that alpha uv map on the low-res skirt (for use in the UnrealEngine). Could somebody please show me how to do that?
Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT. I have chosen to make an Postosuchus. Here's…