Concept iterations for our frizzle plant. I initially decided to mimic the structure of the black bat flower, but the plant looked a little too soft, and we needed something fuller, so we decided to add more structure and petals to make it appear more aggressive. I also experimented with roots and thorns to add more detail…
Hey Brad, off to a good start. Continuing what we talked about last night: First and foremost, check your reference regarding roof structures. If you can show me a single perfectly flat roof amongst all of those shit-houses, i'll buy you a coke. It is a very temperate area, and rain and runoff would constantly be an issue.…
Thanks guys! Feel free to share thoughts or ideas. This update I have made a few changes. Explored a bit more the instancing. Made the switch from the Instance node to the object merge node with instance enabled. They both have pros and cons. (These pros and cons are what I have experienced and may be different for you,…
I like the scene a lot. Good job with modeling and texturing. I like the details and position of the overall scene. The thing that doesn't sell the image and makes it hard to read is the lighting. -What I would suggest, is to concentrate the eye more towards the main doors. -I would lit with warm strong yellow color only…
I'm going to give this a try. More to follow. Good luck to everyone! Software that I'm using: Maya ZBrush Substance Designer Substance Painter Photoshop UE4
Update: Changed the style of the roof plates and changed the texture, and added a specular, just need to put a few holes in them and duplicate it over the whole roof.