@Arturow: I think the only problem there is that the front legs are making bigger steps than the back legs, causing some sliding and giving the back legs that weak and floaty appearance. Look at the frames in your video where both the left front leg and the right back leg are down. Logically, with both being on the ground…
I love Qt. It's especially neat since it's cross platform. And once you figure out how to use it in Python, it's really easy to jump to QCreator and write C++ apps because it's pretty similar to writing Qt apps in Python. (Plus they use about 30 megs less of ram)
I still use a goddam portable CD player, for Christ's sake. I don't need eighteen thousand songs to dig through to find the one I want. And I only have ~100 megs of mp3s on my HD at home anyway. You kids are weird. Frank the Avenger
I recently bought a laptop Lenovo T6000 series pricessor 4 gig ram 9000 series nvidia 256 meg ram 250 gig HDD dolby sound with hdmi output and bluetooth all for US$800 in hongkong I dont see what the fuss about macs is
As a tech artist Max 2017 is very feature rich. MCG modifier and animation controllers are the start of something amazing. After a couple of years of weak python support it's finally ready for prime time. Geodesic voxel binding for the skin modifier works great.
http://www.juantwo.com/tutorials/video/skinning_tip_divx.avi 1/2 Meg I made a quick video of something I do very often when skinning. It seems obvious once you see it, but I know many people that never thought of doing it that way. Also, the mesh is very clean and quaded, but it's just the proxy mesh that I skin wrap to a…
Very cool. I'm also wondering about some of the things that have been left out. The biggest one for me is storage. How many megs is that elephant.. or one of those rocks? Either way very exciting stuff. Can't wait to see more. Time to make Myst again :P
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
I suggest to make the legs much shorter. As bulldogs are known for having really small but strong legs. Smaller legs will also improve the overall appearance of the charackter in my opinion. At the moment mostly the head is comunicating the bulldog similarity. The basic form of the legs is also fitting. But shorter legs…