Unless your engine already has an integration of speedTree I wouldn't bother using it. The advantage of speed tree is that it's already setup in engines like Unreal. On Pillars of Eternity I made all the trees in Maya. I didn't use any kind of automated tree making system. 90% of the time it takes to make a tree was…
I know a question like this is always dependent on what system is running the game, what the art director wants, and many other factors. Well here it is... I am going to make some trees for an outdoor environment. I have been taught how to make low poly ones, the kind where you model a trunk and limbs, well at least the…
This looked way to much fun for me just to sit back and watch, I recently went on holiday to the new forest and amongst the holiday snaps are wierd photos of me spinning around rocks and trees and stuff. Here's what I got using an awful automatic camera and jpegs First off I went to the beach This came out really well, If…
Well, that's just insisting on minor points though. There are so many games now that don't even charge you a box fee. You download the entire game for free, play it for free, and pay them if you feel like it (and want to experience their locked content). I mean, this isn't anything new. I've had Shareware literally shared…
I've seen you ask this question on other SI forums, so I've been wanting to come up with some simple solution as it seems to go unanswered. Please consider this to be very experimental; ICE is not something I'm familiar with at all. But after poking around with it for a while this morning, I've got something that seems to…
10 Free iCloonie Toonie Comedy Combat Motions: Okay, so as mentioned in my competition entry, these include facial animation, puppeteering, motion editing and lipsync for 3D characters: 1. Run screaming with head on fire 2. Slip-fall from tank 3. Frantic Waving 4. Archer Misfire 5. Retreat flee panic 1 6. Retreat Flee…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
First off, from someone who has been around here as long as you have, you would think that you might possibly have a little bit of insight into the process and the immense amount of time, effort and money goes into simply running the thing at all. Complaining about a free service, and not just a free service, but a service…
I've had to explain this idea to a few people so I figured I would cut and paste a quick explanation I did for a friend just now. It's not fancy but it gets the point across. I'm using Maya right now but its the exact same idea in Max. Using the loft tool. Make a circle and a spline in the shape of the tree you want. The…
particle effects It's been suggested to me (numerous times) that I create scenes to better show off my particle effects, so, based on what you see on the page linked above, would appreciate ideas / input on what to make. Feel free to suggest other effects that would work well together with the existing ones. I'm not…