This is part of a sofa I am working on; the cushions exported just fine, but for some reason this portion is just refusing to finish exporting: http://i.imgur.com/VXkUUur.png[1] It has been stuck like this for 2 hours. I would think my PC would be able to handle it, but in case I'm wrong, here are the specs: Intel QuadCore…
Hey.. Stumbled on another issue I can't quite understand, pic below: http://i.imgur.com/3GGCl.jpg As you can see, in circle number 1 and three, the light from the opposite side of the object bleeds through onto shadow. I got rid of that effect by increasing the lightmap resolution from 64 to 256, but that trick did not…
some pretty interesting specs that were released about the revolutions specs.. they are from the same guy that leaked the Xbox 360 specs and he was 100%right with those(Han_solo).. who know if these are close.. but if so.. nintendo dosent look like its going to be that much behind the competition.. [ QUOTE ] Nintendo…
Hey Astrocoolbug, I was looking at your textures two posts above. Have you considered making a separate UV layout for your emission/illumination texture? I don't know if it will help performance that much but you could change that 2048 texture for a 256/512 one just focusing on the few parts requiring emission. It's a bit…
That's actually really awesome. I wonder what the drawbacks are then at that point then? If the drawcalls aren't hampering performance is there a reason not to do this method going forward? Especially with a culling distance of 5k getting 356% overall performance benefit over the big card method. Granted with a physics…
Hi there, Last time I wrote it down I was using this : Rays : 256 Distribution : Uniform Bias : 0.000010 Spread Angle : 175 Limit ray distance : off Attenuation : 1 ; 0 ; 0 Jitter, Ignore backface hits, Allow 100% occlusion : off Now this was a little while ago so things might have changed since then... I'd have to double…
No. Whilst it would probably compile apps and some gentle games, Lion would probably crawl on it and it'd just become a headache, that's a very dated machine. The GMA 950 will run UDK but you won't have much fun with more than about 3 polygons. I'd just save up for either a Mac Mini or a new MacBook Pro, heck even an…
Glynn : imagine yourself wanting to use the tablet at low pressure (pressure slider to the left). If you have few overall pressure levels, then you would have very very few in the low pressure range. That's my understanding anyways... Like, if the overall is 2048, then at low pressure you are given like 512 increments. As…
Here's an idea. Couldn't sony just 'upgrade' the PS3? A partial rebuild upgrade, take the ram to 1gb vram + 1gm ram from the 256 each it is now. Leave the CPU, motherboard, and anything else that doesn't need changing. It might be cheaper than an entirely new console, and 4x the ram for a low price could be a decent…
well the question you have to ask yourself is: do you fill a 256² pixel surface with nothing but a flat color? texture have been invented to show information that is too detailed to be shown in geometry, so you should use them that way. also realism is not the target, not even in "realistic" looking games. because if you…