Hi my name is Jamie Rolfe, I am a 3D artist based in New Zealand and am available for work. I have a degree in Industrial Design (hons) and experience creating 3D assets for games, architectural visualization and manufacture. I have experience using 3D software such as 3DSMax and Rhino 3D as well as Quixel Suite for…
This is not correct. Maya's DX11 support goes far deeper then what you will find in 3dsMax. The 3dsMax implementation will allow DX9 shaders to be converted into DX11 shaders, but the new features of DX11, such as tessellation, compute shaders etc will not be possible in 3dsMax. Therefor I think it was the right call for…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Thanks for all the feedback! I had several problems with the workflow. First time using some programs and I had to learn a lot. This is what I did: 1) Solid polys with 3dsmax 2) Rework and detail in Zbrush. And polypaint 3) Retopo with topogun 4) UVW in 3dsMax 5) Bake with xnormal (fail) 6) Bake the polypaint in xNormal…
It depends ....There are a million threads dedicated to this but here's my 2 cents. There isn't exactly a correct answer. Each has it's strengths. I know both Maya and 3dsmax well though so here are a couple reasons I use one or the other. Maya: the good- visibility. I love maya for it's scene information. At any time I…
Interesting.. blender does have several "types" for the width: Oddset, Width, Depth, Percent, Absolute With the last one it can do waht 3DSmax does.. (checking with Blender3.6 because my internet PC can't run >4.0 :wink: ) ..ohh wait.. checking 3.01.. and also blender 2.93 from 2021 could do this too: but not Blender 2.8..…
In the camera workflow above, you don't use RTT nor BTT. Instead you use the regular renderer, and your own camera. You can then save outputs using AOVs. So you get everything that the AOVs support. https://help.autodesk.com/view/3DSMAX/2025/ENU/?guid=arnold_for_3ds_max_ax_render_setup_ax_aovs_html
Hey, so i have no idea whats happened to my material editor, it defaults to architectural just like 3dsmax design and i have no idea how it happened. :/ I haven't installed 3dsmax 2012 design by mistake its defiantly just 3dsmax 2012. please help :)
Just saw this: http://www.nodejoe.com/index_en.php NodeJoe is a plugin for 3dsmax that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax internal data structures to provide compatibility with all the materials and textures that work with 3dsmax. they have a free version to…
I use this for 3dsmax: http://www.raylightgames.com/xrayunwrap/. Costs a few bucks but is money well spent. Makes the unwrapping so much easier, more intuitive and time saving. I also recommend you get tex tools so you can normalize your uv islands (get even pixel density across the whole model). Also make it a habbit to…