Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…
Ahh crap... I figured that would happen. Curse you again Max2008! Good thing I decided to post a screenshot. When I get a chance I'll convert it over to 9, but I'm not sure you'll need it by then you're picking this up pretty fast =P For dramatic lighting you want to keep the dramatic lights from shooting light into the…
Welcome to our Dota 2 Monthly Community Competition #22 ---- Special Update (Edit: fixed the deadline.) Since we have the new bloom deadline till January 19th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline for the new extended deadline we…
New MSI 865GM2-LS Intel Pentium 4 Motherboard MS-6743 I hope i didn't get jipped !! My other piece of crap MAtsonic Mainboard burned out on me.. Thats why right now im on my dads comp haha.. well.. atleast we think its my mainboard.. we crossed out the powersupply and the video card because we ran some tests.. we don't…
Hey PC, Just wrapped up this scene in Unreal 4, used FWVN and a kind of offline POM decal system set up in Maya. https://www.artstation.com/artwork/1y5zq https://www.youtube.com/watch?v=JYPcOa5UrSk I wrote a couple of Maya scripts that really helped speed this scene along and i'm going to be spending sometime cleaning them…
I think I'm missing something fundamental here: How do I streamline my mesh (post-texturing) without messing up my carefully constructed UVs? I construct a base mesh in Max/Maya and export for texturing/HiPoly detailing in ZBrush or equivalent. This base mesh needs UVs before export so that Poly/vertex painting and Details…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
How to approach the modeling really depends on what the model will be used for and the technical limitations. Two common methods for creating tracks are: Model a continuous band that matches the shape of the tracks and use animated textures to simulate track link movement. Instance an individual track link or track link…