http://www.theverge.com/2013/10/30/5045830/steam-65-million-active-accounts-6-million-concurrent-users Occasionally a release will have some bad bugs, sure, but on average, the majority of AAA PC releases are very solid.... and I have played pretty much every major release in the past 5 years, for PC. About upgrading... an…
@PogoP I have a file called City17.7z with UE4 project, size is 1.41 GB, file dates inside are around October 2015. If that's it (and it looks like it, downloaded February 2016), I can upload it for you. Not sure if it was the latest available version at the time though.
Thanks! That's why I was wondering if I was doing something wrong because it's taking so long. It's not that old of a system(AMD Phenom II X6 3.5ghz, 16gb ram, SSD, gtx 970, Windows 10 Max 2016/2017) and pro-boolean just chugs.
Hey thanks, atm I'm working with a 2012 self assembled entry level gaming rig...oh well I guess even more to think about. EDIT: July 2018 or there abouts: http://www.cgchannel.com/2018/01/see-the-10-hottest-new-features-coming-to-blender-in-2018/
So, let's introduce myself to you guys, but first I would like to thank Wulf for letting me continue this awesome community challenge for and with you guys. He did a great job so far, and I hope I won't let you down for sure !! My name is Oliver and I am as well 3D artist like most of you are, and am always striving to…
Hello all I wanted to know if the extension for "Send to unreal" in Maya 2015 is only for the Maya LT version? And if not how do I get it? I have the current extension 5 for Maya 2015 but I don't see the extension for "Send to unreal". I don not have Maya LT 2015 I have Maya 2015.
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
now we can extrude edge like max and solid chamfer with this https://github.com/Byron/bsuite. it works with maya 2015. can someone with experience C++ maya plugin compile it so it works with maya 2016? i think he share the source code too.
I ceased my subscription this year as Autodesk doesn't have any plans to develop Mudbox any further then it's current state which I say 2016/2017 will suffice in most, digital sculpting requirements for everything else there is always zBrush or 3D coat if you prefer.
Just heads up - finally Modo 10 can export creased edges. We checked it with Maya (2016) and Max 2015 - it works. Just check "save mesh smoothness" on export and export a subdivided object (shift-tab). https://monosnap.com/file/97nJUick3IyrXXqjWCd2bdaXTUik6T