Is it the 12th yet? 16 hours until DW 4 begins. Can the time go by any slowwwwwer. I've literally been watching the clock since yesterday. 16hrs, pshhh... I'm going to the bar.
It's down to £4 per prescription now in Scotland, and my eye medicine now comes in a 3 month batch. So I pay my 12% each month and £16 a year to not go blind.
Yeah Daz, I went through tga, tiff (8 bit and 16 bit), bmp etc. I'll double check the lighting thing, but I'm pretty sure I tried it with nothing but the defaults in there.
I guess you could apply a gamma correction of 0.45 (1/2.2). And certainly convert to 16 or 32 bits before it, else you'll lose information. Not sure of the utility of it tho.
I was checking out one of the Sigma cameras for photogrammetry and photography, don't remember the model but 40+ MP. I don't know how they say it is 40mp but other sites say it is 16.
In terms of raw drawing colours on screen no, not that you'd notice They do take up 16 times as much memory as a 1k though so you're going to run out a lot quicker
I was playing with it more yesterday and what I did was disconnect all the nodes and reconnect them and that solved the problem. I have switched it to 16 bit today too. Thanks @Jerc!
The only hard limits for UDK are StaticMesh: 65535 ( 16 bit index) vertexes SkelMesh : 4,294,967,295 ( 32 bit index) vertexes 45k tris seems to be normal for "next-gen" characters.