I've just learned about Texel Density I have no idea how to figure out the right numbers and everything. I'm working on a asset pack that already has 57 models completed all in 2K (Modeled, UV mapped, Textured, etc). Do I have fix the Texel Density on ALL the models? Will that require me to texture them again? I have them…
I'm trying to figure out texel size by means of the object size. How do I calculate texel size by decimal values; by entering in a value of 0.5 for example what exactly is that doing to the object texel density and how is it calculated if that is all the information I can work with ?
even if you were to maximize the unwrap of the second object to have less wasted space the difference in texel density would be so minimal its not even worth worrying over. how big are these objects? chances are if they are not massive you will never be able to tell the difference in terms of texel density. I look at texel…
Texel density can stay the same but texel resolution will be varied. So for instance a 2m tall door and a telephone will have the same texel density but different texel resolution. Once global texel scale for the level is set then you can use tools to normalise the TD between assets. I'm sure you obviously know…
https://blenderartists.org/forum/showthread.php?417608-Addon-Texel-Density-Checker-1-0-1 Magic UV has tools for setting the texel density as well, but this plugin (that I haven't had the chance to test) looks like it's more ocnvenient.