*comes in late from the weekend* I saw that £60k job, too. I even mentioned it on my journal. It was for a lead position with 6 years experience at the helm of a team. I have just over 6 months. I don't think I'm going for that just yet. As for Codies, I was there for an interview just over a week ago. Yes, the IQ tests…
This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
Hi all! Looking to hire a full-time Game Developer (Unreal Engine) for work in our Centerville, Utah office. Offering relocation support for the right person. 👍🏻 Details below, and please make sure to include a resume and link to your portfolio! Game Developer (Unreal Engine) Torque3, Inc. is a medical device startup…
Hey, i think your strongest piece is the chinese bronze lamp, followed by the spanish villa and coke automat. The coke machine could be optimzed, hard to tell by the wireframe but there seem to be some small parts on the legs that have quite the amount of edgeloops for their size. Why put the robo man in front of pictures?…
I cant remember if i've brought this up but have the problems with metalness been reported yet? for example, if you have a dark surface like paint, and you want to add a thin scratch to this which breaks the paint and shows the metal underneath, you get a white outline around the scratch. I can set up an example tomorrow…
Hey Im a Lead Enviro Artist on total War... Segas management of Total war/ CA in general has been good, They've generally come in with the Attitude "We're not going to meddle and fix somthing that Isn't broken" And with that I expect Relic to be a very good fit.. Sega wants several good In house studios and Is supporting…
Hey all, first real post here on Polycount so bear with me. Been working over the past few months in spare time on a little game project that I hope to dedicate some real time to now. Seeing some win-spiring artwork in a similar vein by Minotaur0 and Adam & Virtuosic has reinvigorated my passion for the project. Fairly…
Hi everyone! It's the first time for me posting in these forums but I've been reading them for quite a while now. I've spent the last 6 months working on this portfolio : https://www.artstation.com/deiansm and I would love some honest feedback from you guys! I'm going to try my luck and see if I can get hired in some video…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
Heya! Great work so far! I really like the concept too. In terms of adhering to it, I see some differences in proportions, but I actually prefer your rendition for 3D. The super skinny legs and small helmet / head are more stylized in the concept art, whereas yours feels more grounded in reality. On the modelling side,…