Really really inspiring work ! i think the flying rocks are a bit hard to spot at a glance at the moment, i'd paint the inner sides of those rocks brighter (affected more by the center light) and maybe brighter tip for all rocks-not just the center one, just to make them all pop and easier to spot, but other than that,…
sup guys, i have been working on a 100 percent custom multiplayer map for UT2004. right now i'm trying to get a single material id setup for for a rocky cavern type mesh to sit outside windows to give the illusion that the level is inside rock. my problem is that my mapping coordinates are not being saved in my ASE file…
Hey guys, I'm new here and I'd really like some help with this please. It will probably be easy for you guys but I have no idea how to do it. I'm texturing a snowy and grassy mountain. I have rocks fully modeled and textured. But I want some of the rocks to look they have moss or grass on them. Snow stains on the rocks.…
hi guys im inspired by this concept art so im going to create it in udk just started to block out the scene not 100% accurate yet still working on it , i just love the detail in the concept hence why i decided to do it :)
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.
Creep den looks like a good start. I like the positioning of the rocks and trees, but think that the tracks could be a more dynamic, interesting shape.. maybe more of a soft "S" leading straight out? You also really want to nestle in the opening into the rock, right now it feels about the same size as the rock it's sitting…
I think i kinda know! like when you can see the bare rock and snow around it, like the transition from the rock-snow texture? I do kinda notice it now! was stuck on a while with that thought it was good but i guess the lighting made it darker so you couldnt really see more of a transition from rock-snow
Just finished the rock at the bottom of page 2, there was some stretching and poor sculpting i could only find once i started the maps etc. I am posting to show you a finished version of the rock previously posted. Let me know the issues i have and what i need to improve on with my next rock sculpt, cheers!
The rocks have good form and you've modelled them out nicely according to the cracks although the actual texture is lacking. I feel as if it's low rez and lacking normal map depth. Re-visit the diffuse or post up some flats for the rock, that'll give a better examination and we should be able to help you make those rocks…