TL, DR dude... When you apply a Mask modifier (during export) it deletes all vertices that were being hidden by it (whether it is the whole object or just a few vertices from it, defined by a vertex group). Don't use the mask modifier to hide the magazine. Rather, keyframe the scale of the bone that parents the magazine…
Cheers Robat! Yeah I agree, I could polish it a little more I think. If I had the patience I'd adjust all of the timing. I set myself up for a struggle because it's all a little fast which leaves me very little time to add adequate in betweens. Then I rocketed ahead too far to a point where it would be a pain to adjust all…
Hey man, few crits: I do not like how you are selling yourself, your name should be bigger than 'Environment Artist.' -Fix the way you are putting the wire frames. Have the model, duplicate it (ctrl + v) make sure it is a copy not an instance, then have the wire frame settings on a different material ball. Render it with…
Hello! I'm an indie developer looking for an experienced 2D artist who can create smooth, cartoon-style assets and animations for a platform game. The exact style choice has not been set in stone, but the aforementioned style or something similar is what I'm currently leaning towards. I do know that the style I am looking…
I am having more trouble than I should be with copying key frames in Maya. I am trying to animate an idle on one of my characters, and I am trying to copy keys to create moving holds. But I can't seem to copy and past correctly. I'll copy a frame and then I'll paste it at a different point in the timeline, and it will make…
Hello, I've been having a strange problem when using contour rendering and batch rendering. Only the first frame has the contour rendering applied and all subsequent frames render normally with the exception of not having any contour rendering present. If I render just a single still frame everything works perfectly. I've…