Well, there is no pure color in properly-formatted PBR color maps. And tone mappers can only do great with good inputs. White paint for example should be no brighter than 240 or so. Snow is the brightest at about 243. A lemon peel is around 220,185,0.
That's a fair post. But to get that investment, they are going to have to come up with some demos that show the POTENTIAL of being better than today's graphics. Show off huge amounts of geometry, show off thousands of moving objects, demonstrate that fine texture detail is at least possible with the engine etc. To get…
I would say find a cool demon that you like and try to look at how they made those shoes/feet. So rework it and make it ace, it would be a shame to let the feet drag down the rest which is so good! ;)
Hi @SylveriaDreams! I love the work you are doing so far. I'm trying to learn 3Ds coat and make hand painted stuff too, and stumbled upon your post here. I'm not sure what you think of this, but just a thought on colors and contrast.... Here is one of your images but with the colors a little more contrasty/saturated. Maybe…
I agree... you are kinda caught in a limbo state atm. You don't have a significant amount of work in either. And you could use a breakdown of your environment. When I went to that page I felt really let down you only had one shot. Maybe render out some individual props from it or some close ups of your textures/details.…
I dunno man, I've been to a lot of schools and seen a lot of student projects and they all have the same underlying problem - unrealistic expectations of the student that need to be accomplished within an unrealistic time frame. It sucks that it looks like this is the case for you. And with that said... I've no 'critiques'…
Hello! I'm with a group called Captilight and we are currently seeking an experienced 3D Modeler, Concept Artist, and Texture/Material Artist to work on our upcoming rev share project, codenamed, "Gates." We are currently using Unreal and finishing up a prototype. Our goal is to get a demo to show off to get the team…
Hi again! Finally we can share a bit of playable content with everyone! The Mobius Machine demo is finally available on Steam The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take. This is more a preview than a demo, meaning that we will keep…
[ QUOTE ] I think you are missing the point in your eagerness to defend games. I am offended when a company presents product 'A', and delivers product 'B' without specifying what is a representation of, graphically or gameplay wise. [/ QUOTE ] They could just, umm...not show you. Like game companies used to do. They could…