It's kind of hard to do with a custom skeleton because so much depends on how it was built. Rigs like CAT and biped have scaling features included. I make sure that each mesh piece shares the same pivot point which makes scaling much easier. I like to put this pivot point at the lowest center point of the character, so the…
Here's my extremly late response :smile: For a lot of models we got the CAD data so that helps a lot. In all cases I will do the "base" mesh with no details, just key lines of the car. Base has 1lvl of SubSurf/Meshsmooth and then I will collapse everything, start to delete unnecessary edges and will add details. Also more…
Same thought here, especially since the verts go back to their original positions. You said it's not possible to undo- why is that or what happens? I can't think of anything that doesn't involve having history, a blendshape, unfrozen transforms or another mesh as input. Except maybe if this was an extremely large model…
Out of houdini , what projection is that and how can I do to convert to equirectangular? I did manually , but if I can find a more automated process would be nice... https://i.ibb.co/bFv1XVT/gagarinheightmap.png
Hello; In 3DS Max I have a scene with a hundred Civilview cars. A civilview car has a multi/subobject material defined, for this material the 9 first Submaterials are the body car painting. For a script dedicated to randomely change body car mat ID those Civilview car models i search for the command to access the list we…
I just got a HP dv 6045nr with a GF7200 GO...definitely gets warm and drains the battery playing titan quest... but was in my budget....the ATI 200M's didnt seem that great. I actully had bought one with a GF6150 GO and it was pretty shitty that I returned the laptop for the better model. Because you cant upgrade the…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Hello Surrow, and thank you for your reply! By analyzing the art style, do you mean deciding on what parts can to be sculpted versus what areas can just be painted in (especially ones with folding details)? As for the clothes, I was finally able to import my Marvelous Designer version, and I got what you meant, as in…
You could afford to trim some fat on your portfolio. You could lose the "other" category. If you aren't going for a character artist position, you don't really need to show your character sculpts. The gun is ok, but you need to finish it and put it in props. For your environments....the round hallway has to go at least.…
hey everyone im teaching my self some animation and ive run into a random problem where i try to make my character go back to free stance but when i do it doesnt move my controls back and i get an error of set attribute saying that my original reference file has locked transforms. these locked transforms though r the base…