ok turining Global Supersampler off works... but the quality is still crap... map size is 1024 x 1024 -.- why it doing this to me!!?? damn thing don't like me lol
Full Article Here:http://www.dualshockers.com/2014/03/21/the-order-1886-fantastic-screenshots-and-renders-and-new-details-on-the-engine-emerge-from-gdc/ Download PowerPoint: http://mynameismjp.files.wordpress.com/2014/03/rad_gdc_2014.pptx The Facts:
Spent 8 hours making this yesterday, two bike racks for a city map I'm working on for Source, one is 3100k the other 4100k, all on one 1024*1024 texture sheet.
Seconded here. Didn't realize this wouldn't run with Maya 2014, and my education license is only with 2014. I can rent the 2015, but that's only when I do have work :/
Thanks for all your answers, it helped a lot. The simplest way I found was to resize the 1024 atlas to 128 and then map it on the models. Then switch back to the 1024 atlas, and it looks good enough.
thanks guys! :) neolith: i will upload later a texture sheet. katzeimsack: just cryengine2. Just as info. That guy has 9000polys and 1 diffuse, spec and normal map ( 1024*1024).