You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
Hello I tried this with max 2010 and 2012 I don't know why some bones are broke like this?! I just started a test with some bones and a box all is scale 100% and I get this :/ bone's lenght is around 2cm Any Idea? Thanks! :)
Oh whoa, yeah, I think I started mine back in 2014, but I had an account back in 2007? I think? or 2010? I just remember getting my portfolio destroyed back then. I couldn't think of a good username to keep.
ya and the hotkey system has only gotten worse with this version 2010. Its great that now viewport controls work on UV selections but so many other hotkeys don't work as a trade off. Hoping they fix it in 2011 but likely they think it is working as designed.
Yea its saved my bacon quite a few times, love that little script. Glad it works in 2011, the last version I tried it out in was 2010. It's always quite a bit of breath holding, trial and error when making the jump every year.
Just for the info, you might not need the script at all, as Autodesk added this feature in Maya 2011 (maybe 2010, not sure). Edit Mesh > Detach Component now splits edges like the Split button in Max (doesn't completely break the vertex like it used to).
I will buy this when I get paid by wednesday and let you know how it goes...I have a ton of stylized style characters I need to paint details on...does this happen to work with max 2k9 and 2010 as well? Or is it only 2011/12?
Mime: yeah, I think the light issue was discussed a page or two ago in this thread. Basically, its 3ds max fault, and it has been fixed in 3ds max 2011. Which is great, because that really bugged me as well with 3ds max 2010.
Hey thanks, atm I'm working with a 2012 self assembled entry level gaming rig...oh well I guess even more to think about. EDIT: July 2018 or there abouts: http://www.cgchannel.com/2018/01/see-the-10-hottest-new-features-coming-to-blender-in-2018/
I did, that was back in 2010/2011. I've only got 2 or 1 year left lol. My intention is that this'll tide me over as my personal Maya license (minus any months I have freelance work that requires a commercial subscription).