Hmm anyone running in to problems with dynamesh on 4R6 P2 ? im having this issue where the res slider doesnt make a difference to the mesh resolution. explained it more in depth here. http://www.zbrushcentral.com/showthread.php?179590-ZBrush-4R6-P2-Dynamesh-Problems
swordslayer (Vojtěch Čada) created this MCG 'inset by smoothing group' modifier which works for 2017+ Here is the facebook post where i requested the MCG and where Vojtěch posted it. https://www.facebook.com/groups/1611269852441897/permalink/1796677843901096/ needs a 'welder' modifier above the inset but works great.…
I'm a white male also, hetero (not that it matters), and I don't see that at all. I do see you as I say, taking this all personally for some reason. I can separate myself from my culture or sex to attempt to see what others mean. Your mention about Native politics does not excuse your pretense here. Her rants are very…
http://blenderartists.org/forum/showthread.php?179160-My-textures-are-purple This guy had an identical problem to mine, although his were purple because he was using Blender 2.49 and I'm using 2.59 (When I load the scene into Blender 2.5, the surface shows up as white instead of purple) Thanks a lot for trying to help, but…
P.S. This is one of the many many many failed end results I'm getting here, the checker pattern is static because in this one since I'm using a static mask that I made for the texture's blue channel. ( the blue channel texture shouldn't exist, since it does not exist in the original texture.) I'm guessing that the green…
Nope. Deffered decals don't require uniform texel density. But, in your situation, you'd want that anyway (or at least a consistent texel density between objects that will use the same material type). If you're blending between several materials (layered material) then yes you'd want a uniform texel density across…