Hey man, I was watching a video recently from Epic Games, and they were talking about this, not sure if it helps in you specific case though https://youtu.be/jCsrWzt9F28 (from minute 18:16)
Thanks guys! Exactly what I needed. With the local area dynamically lit, I could chop down the terrain lightmap resolution from 16 to 4 and get massively reduced baking times!
for clarity's sake in this case, college = 16-18. University = 18 + there's very few debts accrued in "college" unless you've got a drug habit or your parents are complete bastards go to university. It's fun.
I saw a tutorial a while back where as long as you're keeping it as a 32-bit float and not dropping it to 16 then you can just change the .vrimg extension to .exr when saving - no need to convert.
...you stole my scanner! ...and my wacom! ...and my idea to model my desk in Maya! seriously, good choice in hardware. That Canon scanner is still going strong for me 16 years later
I don't get the TGA export option. Read it that it pops out automatically when image is RGB,i checked mode of my image,it was RGB,16 bit,but still no TGA on save as menu.
Maya 2015 and 16 do this automatically to about 90% perfect. No script needed. They call it Area and Face Weighted normals in the objects attribute menus. If you want perfect then you run the scripts posted.
Gawd! I'm gonna have to dig through 16 comic boxes to find which one I bagged and stored the Watchmen in, so I can read it again before the movie comes out
you could also opt to only add a 6 sided cylinder, and not the extra extrusion.. would make them 16 triangles instead of 40 triangles and save you a bunch.. ~1500 triangles or so