Most likely you could get away with a much smaller Linux partition. Its a very small install, your not going to be playing any large games on that side, and all of your large files are going to be on the third partition, so maybe something like 110 Win 110 storage 30 Linux would do it.
Well yes, I agree with you here. It's not 100% their fault, and they aren't 100% blameless either. The idea of the thread is that it's a systematic problem that's hard to escape from. American people and the American government have allowed the system to spiral out of control in the name of capitalism to where the few…
Interesting... Sorry to bring up an old thread but I appear to have this problem. Dropping the plugin in 3DS Max 2010 doesn't work. It popped up with error code:127, specified procedure could not be found. Failed to initialize RightHemisphere.dlu Windows 7 64x 3DS Max 2010 32bit on SP1 DeepUV 1.3.0.9 Any idea?
Joshua - you need the iterations to be 100 only if your animation is 100 frames long, more if it's longer. My trails also didn't line up perfectly - but with a bit of motion blur you can't really see the gaps. A key every 5 frames was enough to keep the trail reasonably close to the tail for my animation.
Im sure all lenders are different, but my loan people put 100% of any payment into interest up to 100% of the payment term interest, which basically doesn't pay anything to the loan. I have to write a separate check and write "principal only" all over it for them to apply any of it to the principal. Scum suckers. -N
oops, by bad, thanks Neolith :\ ! Here are the corrected links: Free textures :thumbup::thumbup: http://www.photosculpt.net/blog/2010/10/7/download-our-free-textures-10-pack.html tutorial: :thumbup: http://www.photosculpt.net/dump/2010/9/3/tutorial-7-create-your-3d-material-shader-with-photosculpt-t.html
It seemed like 100% pre-rendered. However the models can be close to what they look like in-game and all those particle effects and blurring and stuff could have been done by a post production method. But why bother when it can be pre-defined in the renderering process? So that's why I think it is 100 % pre-rendered.
Kimono, just tested your issue: all works fine here. I tried pretty much everything, and I see they also added this "hardware shading" thing to 2010. Here is SI, working in 2010 with shadows (hard, soft i can't get working yet) and everything on: http://i39.tinypic.com/avinv9.jpg
Is there a way to export from Max 2010 into Zbrush WITHOUT it messing up the vert order? I can't seem to find a solution to this problem. I wasn't a problem in Max 9, but in 2010 I can't find any settings that don't mess up the vert order when taking a mesh back to Zbrush. I need the vert order to stay in tact for morph…
Hi there! In 2021, I started looking for a new hobby that could become a job. My choice fell on modeling miniatures from polymer clay. Since I was a child I love miniatures. I started watching videos on YouTube on this topic. Sometimes I came across videos in recommendations about sculpting figures in 3D software. So while…