Hehe Gir - I think it's generally best to *not* dismiss a request like that, especially when it comes from someone who took the time to go in and manually edit the CSS code to show us what the desired feature could look like. In other words ... telling someone "nah, you don't need that" sounds a lot like the stuff one can…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…
I really wouldn't like the Polycount community to miss this opportunity. As a user of GameStart, all I can say is that it was thoroughly designed with artists in mind. It's not only a question of workflow, but it really comes with the features you've been screaming for. The shadows are fully dynamic, you don't have to…
Last weekend I realized how good times were, before there was not digital distribution and games for 4$. I had few games and played them. Now... I had spend entire Saturday, browsing my collection to play something, and when there was dark I realized that from about 200 games none of them really interest me. Anyway, when I…
Sure :) I'm at work now so I don't have access to my files but once I get home I'll send it to you. You might have to do a little bit of tweaking( you or your programmer) to make it do exactly what you want. This is what it currently does: At runtime, you feed it an array of objects and it will batch them into 1 material.…
Sure, of course it will not be trivial to implement one rendering technique in three different apps, however I think if Autodesk looked into it, the amount the code varies between the different tangent basis calculations is pretty minimal. If AD has any interest in looking into it, I can get you in touch with engineers…
Dear sir; Careful now. Did you not read the original post? Before throwing dirt on others based on their wisest opinion, keep your posts civil and pleasant And ask them why it is awesome. This was suppose to be a helping community so please dont be a dick by definition. As for the op; I usually check out the reviews, read…
Some good advice in here, especially like dlx' comment about how it's not always the art's problem. So true! I've seen programmers blame the art again and again, up until the point where they discover their culling code was broken, or some other major facepalm. Though it must be said that more often than not, the art IS at…
I remember a HL MMO-ish mod a long while back by just making each server zone and with triggers causing players to get sent to another server. However with HL you have access to a good chunk of C++ code and would be able to integrate MySQL or some other general DB sharing system, I don't think that's possible with any of…
I've been using this little workaround for symmetry when modelling. <font class="small">Code:</font><hr /><pre>var oSel = Selection; var obj; var axis = 0; // x-axis (1=y, 2=z) if(oSel.Count == 1 && oSel(0).type == 'polymsh' ) { obj = oSel(0); main() } function main() { var slice = ApplyTopoOp("SlicePolygons", obj, null,…