Alright guys, haven't really been posting in quite a while. Feels bad >.< Anyways I've finally returned with something new, and a new icon to boot haha Put simply, as the title says I'm currently the one Environment centric guy on a project several of my friends and I are working out for our Senior year of college,…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
I was wondering if now that is possible to create concept art with an acceptable quality with stable diffusion, if it is allowed to post it in this forum to receive feedback but not to pretend is own art but to ask if they should be considered useful for a storyboard or as a concept art to create 3d models based on them..
cheaply like runtime cheap or cheaply manpower? fast on the cpu or a quick turnaround time? There's no bible to this stuff because you need to define the edges for youself, the basic premise is For paint: you'll want your shaders to have a base colour, then you apply dirt maps to that to make it look like a standard…
Evolvyn - Thank you, good to know that this was worth sharing rather than just keeping it to myself. Oniram - Thanks, I don't really get to do this stuff at work so whenever I do, I'm paranoid that I forgot how to texture, but I eventually get into it. MadnessImport - Yeah, I definitely am getting more comfortable with…
...Some critiques! @RyanDec - Looking nice and tight man, lighting n placement looks bang-on. As a crit I would question creating whole loops to create more geometry, for example on the main roof there are quads where there aren't really needed - increasing the triangle count and processing overheads. Try and target weld…
Well, one possibility would be taking textures from a site like http://cgtextures.com/ (also take a look at their texturing tutorials!). If you want to take your own photos, you don't have to find EXACTLY what you want your result to look like. The best start would be a simple concrete texture, and a metal texture, i guess…
So, like promised, here's the maps. Please mind, they're heavily WIP. I want to flatten out the normals a bit because CrazyBump creates a normal from a diffuse where as other 3D software would create a normal from the high-poly model (thus resulting in smoother surfaces and such). For my workflow, it's really all over the…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…
Here's some critiques on th different stuff shown on your site (Expect bluntness): Bed: No reason to show the AO bake as a texture sheet. the cloths geometry is by and large not giving off any appearance of ruffes/creases in the final image. the 'rust' is just a blob of brown atm, try to detail and sharpen it up some. the…